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Canvas is empty — select a recipe from the list and click the graph icon

Ctrl+click = multi-select · Shift+drag = rubber-band · Ctrl+Shift+drag = additive

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📦 ✕ Remove external flag
Satisfy resource demand
Run at full capacity
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Total: 👷 kW 💻 TF | In: none | Out: none
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Multiple demand-satisfaction connectors

After connecting via LCM, the group would have more than one demand-satisfaction connector. Choose which one to keep, or cancel.

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Unconnected resources

These resources are not connected to any node. After saving they become external inputs/outputs.

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Captain of Industry Planner

This is where production chains get worked out — from a single recipe to supplying an entire settlement.

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Recipes and complexes

A catalogue of every building in the game. Assemble your own complex from them in the graph editor.

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Community

Finished complexes from other players: open them, learn from them, copy them to yourself.

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Settlement

How much food, goods, farmland and buildings a settlement of a given size needs.

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Search syntax

in:coal consumes the resource
out:steel produces the resource
name:furnace by building name
by:player by complex author
#metallurgy by tag, same as tag:metallurgy
in:coal & out:steel both conditions
out:steel | out:iron either condition
(in:water | in:steam) & out:power grouping conditions
name:"blast furnace" exact match
furnace a bare word searches every field
Open an example complex More about the project →