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The order follows efficiency: pricier recipes only pick up surplus, the cheapest one is grown to cover the rest.
does not grow on the selected farm
not available at the selected tier
Machines
Workers
Power
Computing
Fields
| Crop | Fields needed | Fields actual | Demand | Output /min |
|---|---|---|---|---|
|
|
||||
| Totals |
Wood
Surplus processing
Machines
Workers
Power
Computing
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Captain of Industry Planner
This is where production chains get worked out — from a single recipe to supplying an entire settlement.
📚
Recipes and complexes
A catalogue of every building in the game. Assemble your own complex from them in the graph editor.
👥
Community
Finished complexes from other players: open them, learn from them, copy them to yourself.
🏘
Settlement
How much food, goods, farmland and buildings a settlement of a given size needs.
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Search syntax
in:coal
consumes the resource
out:steel
produces the resource
name:furnace
by building name
by:player
by complex author
#metallurgy
by tag, same as tag:metallurgy
in:coal & out:steel
both conditions
out:steel | out:iron
either condition
(in:water | in:steam) & out:power
grouping conditions
name:"blast furnace"
exact match
furnace
a bare word searches every field